the economic role of the creative industries

Creative Industries Economic Estimates
Statistical Bulletin October 2007
This is the sixth annual Creative Industries Economic Estimates bulletin. The series is the result of development work on official data sources, following a commitment in the 2001 Creative Industries Mapping Document1 to consider how to provide more timely and consistent data on the activity of the Creative Industries. The Mapping Document, and the previous version in 1998, outlined the sectors comprising the Creative Industries and it is this structure which forms the basis of these bulletins.
The classifications used by international convention for official statistics do not accurately reflect the structure of the Creative Industries and as such it is difficult to capture the full extent of activity. Due to these constraints the figures throughout the bulletin are estimates and are not classed as National Statistics.
Headline Findings
1. Contribution to the economy – Gross Value Added (Tables 1a and 1b)
• The Creative Industries, excluding Crafts and Design, accounted for 7.3% of Gross Value Added (GVA) in 20052.
• The Creative Industries grew by an average of 6% per annum between 1997 and 20053. This compares to an average of 3% for the whole of the economy over this period.
• Two sectors showed growth above the average across all the Creative Industries: Software, Computer Games & Electronic Publishing (10% p.a.) and Radio & TV (8% p.a.).
2. Exports of services (Table 2)
• Exports of services by the Creative Industries totalled £14.6 billion in 2005. This equated to 4.5% of all goods and services exported.
1 DCMS, Creative Industries Mapping Document 2001.
2 Crafts and Design cannot be included in the total GVA figure as only turnover estimates are available for these sectors.
3 Based on the 11 of the 13 creative industries for which trend data is available (i.e. excluding Crafts and Design).
• A third (33%) of the total Creative Industries exports was contributed by the Software, Computer Games & Electronic Publishing sector.
3. Employment (Table 3)
• In the summer quarter of 2006, creative employment totalled 1.9 million jobs. This comprised just over 1.1 million jobs in the Creative Industries and almost 800,000 further creative jobs within businesses outside these industries.
• Total creative employment increased from 1.6m in 1997 to 1.9m in 2006, an average growth rate of 2% per annum, compared to 1% for the whole of the economy over this period.
• Software, Computer Games & Electronic Publishing showed the largest increase in employment between 1997 and 2006 with an average growth rate of 6% per annum. The Design sector, including Designer Fashion, also showed an increase above the overall average for the Creative Industries over the period (4% per annum).
4. Numbers of businesses (Table 4)
• In 2006, there were an estimated 120,700 businesses in the Creative Industries on the Inter-Departmental Business Register (IDBR). This represents 7.3% of all companies on the IDBR, although the true proportion of enterprises that are in the Creative Industries is likely to be higher as certain sectors such as Crafts contain predominantly small businesses – see Annex C for further detail.
• Around two-thirds of the businesses in the Creative Industries are contained within two sectors; Software, Computer Games and Electronic Publishing (53,500 companies) and Music and the Visual & Performing Arts (28,300 companies).


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